Winning blow: rook to b7 (b1·5)
c9-20813naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1010 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d2, queen h1, rook b1 g1, bishop c2, pawn e2 f2 h2 g3 c4 d4 a6 d7.
Black: king b8, queen h6, rook d8 g8, bishop h3, knight b7, pawn e4 d5 g5 h5 a7 g7.
13 white and 12 black pieces are on the board; the puzzle position arises after move 21.
The position in numbers
Black are ahead by 1 points of material (30 against 31; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d2, the black king on b8.
It is White to move on move 21, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 8 pawns, Black 6. Files fully open (no pawns of either colour): b — natural highways for the rooks and queen.
The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
21. Rxb7+ Ka8 22. Bxe4 Rxd7 23. Bxd5
Why it works
- Great move! rook to b7 keeps the pressure (+8.2).
- Well found: bishop to e4 (+8.8).
- Precise: bishop to d5 is the top choice (+9.1).
- You win a piece — the knight.
- If instead Ka8, then Bxe4 and you win the knight.
Move by move
- 21. Rxb7+ — rook to b7 (capture) with check
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
About this position
These pieces come from starting position #277.
SP-277 · ThroneScout — A central king (d or e), but with a knight posted out on the a- or h-file.
The king starts on e1, the rooks on b1 and g1, the queen on h1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the ThroneScout family; read right to left it becomes position 586.
The engine's main line opens with c4.
Morozov Balance Index: 37 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +30 centipawns for White (depth 41, 400 000 000 nodes).
Explore position #277Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-277
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