Winning blow: queen to e4 (b1·3)
c9-22904naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1390 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen b1, rook a1 g1, bishop f3 f4, knight d4, pawn b2 g2 h2 c3 e3 a4.
Black: king b8, queen d6, rook a8 g8, bishop b6 e8, knight e7 f8, pawn a5 e5 b7 f7 h7.
13 white and 13 black pieces are on the board; the puzzle position arises after move 16.
The position in numbers
Black are ahead by 2 points of material (34 against 36; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on b8.
It is White to move on move 16, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: f.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
16. Qe4 Qd5 17. Bxe5+ Ka7 18. Qxd5 Nxd5 19. Bxd5
Why it works
- Great move! queen to e4 keeps the pressure (+1.8).
- Well found: bishop to e5 (+1.6).
- Strong! queen to d5 is the sharp choice (+1.9).
- Great move! bishop to d5 keeps the pressure (+2.0).
- You win a piece — the queen.
- If instead Qd5, then Bxe5+ and you stay on top.
Move by move
- 16. Qe4 — queen to e4
- Qd5 — queen to d5
- 17. Bxe5+ — bishop to e5 (capture) with check
- Ka7 — king to a7
- 18. Qxd5 — queen to d5 (capture)
- Nxd5 — knight to d5 (capture)
- 19. Bxd5 — bishop to d5 (capture)
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Winning exchange
A forced series of captures on one square ends in your favour.
A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.
About this position
These pieces come from starting position #793.
SP-793 · BastionScout — A c- or f-file king with at least one knight out on the edge.
The king starts on c1, the rooks on a1 and g1, the queen on b1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the BastionScout family; read right to left it becomes position 169.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 7 of 100 — class D — largest edge. Engine evaluation of the starting position: +47 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #793Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-793
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads