Winning blow: queen to a8 (f3·3)
c9-24216naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b2, queen f3, rook d1, bishop f1 h2, knight c3 d6, pawn c2 b3 a4 d4 g4 h5.
Black: king b8, queen a8, rook d7 e8, bishop e6 f8, knight e1 b4, pawn a5 b6 f6 c7 g7 h7.
13 white and 14 black pieces are on the board; the puzzle position arises after move 22.
The position in numbers
Black are ahead by 5 points of material (32 against 37; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b2, the black king on b8.
It is White to move on move 22, with 54 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: f.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
22. Qxa8+ Kxa8 23. Nxe8 Nbxc2 24. Nxc7+ Rxc7 25. Bxc7
Why it works
- Brilliant! The queen on a8 is a sacrifice that works — you stand better (+2.6).
- Well found: knight to e8 (+2.6).
- Strong! knight to c7 is the sharp choice (+2.9).
- Great move! bishop to c7 keeps the pressure (+2.9).
- You win a piece — the queen.
- If instead Kxa8, then Nxe8 and you win the queen.
Move by move
- 22. Qxa8+ — queen to a8 (capture) with check
- Kxa8 — king to a8 (capture)
- 23. Nxe8 — knight to e8 (capture)
- Nbxc2 — knight to c2 (capture)
- 24. Nxc7+ — knight to c7 (capture) with check
- Rxc7 — rook to c7 (capture)
- 25. Bxc7 — bishop to c7 (capture)
Types in this puzzle
Skewer
A line attack forces the valuable piece to move, exposing the one behind it.
A skewer is a pin turned inside out: the valuable piece stands in front and something cheaper hides behind it. The big piece must step aside, and you collect the one that was sheltering in its shadow. Scan for the enemy king or queen sharing a file, rank or diagonal with another enemy piece. The deadliest version comes with check — the king moves, the rook behind it dies.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Winning exchange
A forced series of captures on one square ends in your favour.
A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.
About this position
These pieces come from starting position #782.
SP-782 · BastionScout — The king starts one file off-centre, on c or f, and a knight begins in a corner.
The king starts on c1, the rooks on b1 and e1, the queen on a1.
The king already stands on c1, so castling long moves only the rook, from b1 to d1.
The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.
The pawn on c2, d2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionScout family; read right to left it becomes position 180.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 72 of 100 — class B — balanced. Engine evaluation of the starting position: +20 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #782Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-782
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