Winning blow: queen to h8 (d4·4)
c9-25351naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1560 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen d4, rook d2, bishop b1, pawn c2 g2 h2 b4 e4 a5 d5.
Black: king f8, queen c8, rook d8, bishop h5, pawn b5 a6 d6 g6 e7 h7.
11 white and 10 black pieces are on the board; the puzzle position arises after move 21.
The position in numbers
White are ahead by 1 points of material (24 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on f8.
It is White to move on move 21, with 29 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
21. Qh8+ Kf7 22. Rf2+ Qf5 23. Rxf5+
Why it works
- Great move! queen to h8 keeps the pressure (+9.5).
- Well found: rook to f2 (+9.9).
- Precise: rook to f5 is the top choice (+10.3).
- You win a piece — the queen.
- If instead Kf7, then Rf2+ and you stay on top.
Move by move
- 21. Qh8+ — queen to h8 with check
- Kf7 — king to f7
- 22. Rf2+ — rook to f2 with check
- Qf5 — queen to f5
- 23. Rxf5+ — rook to f5 (capture) with check
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Check chase
Every move is a check — the king is chased into losing ground.
In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.
About this position
These pieces come from starting position #868.
SP-868 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.
The king starts on e1, the rooks on d1 and f1, the queen on a1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.
The second rank carries 2 pawns with no defender at all: g2, h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 94.
The engine's main line opens with Ng3, bringing the knight out to g3.
Morozov Balance Index: 0 of 100 — class D — largest edge. Engine evaluation of the starting position: +75 centipawns for White (depth 43, 400 000 000 nodes).
In 50 self-play games White scored 59.0% (95% CI 45.2–71.5%).
Explore position #868Provenance
Mined from the project's engine self-play games.
Pack 011 · SP-868
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