Winning blow: rook to c7 (c1·23)
c9-25575naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1790 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen a8, rook c1 e1, pawn a2 h2 b3 d3 g3 e4.
Black: king d7, queen h5, rook e7, knight g6, pawn a3 h4 e6 f6 c7.
10 white and 9 black pieces are on the board; the puzzle position arises after move 28.
The position in numbers
White are ahead by 3 points of material (25 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on d7.
It is White to move on move 28, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: c, f.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
28. Rxc7+ Kxc7 29. Rc1+ Qc5 30. Rxc5+
Why it works
- Best move. rook to c7 is exactly what the engine plays (#4).
- Well found: rook to c1 (#3).
- Precise: rook to c5 is the top choice (#2).
- You win a piece — the queen.
- If instead Kxc7, then Rc1+ and you stay on top.
Move by move
- 28. Rxc7+ — rook to c7 (capture) with check
- Kxc7 — king to c7 (capture)
- 29. Rc1+ — rook to c1 with check
- Qc5 — queen to c5
- 30. Rxc5+ — rook to c5 (capture) with check
Types in this puzzle
Sacrifice attack
Give up material to unleash a decisive attack.
A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Check chase
Every move is a check — the king is chased into losing ground.
In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.
About this position
These pieces come from starting position #877.
SP-877 · BastionScout — A c- or f-file king with at least one knight out on the edge.
The king starts on c1, the rooks on b1 and e1, the queen on a1.
The king already stands on c1, so castling long moves only the rook, from b1 to d1.
The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.
One second-rank pawn starts with no defender at all: g2.
The setup belongs to the BastionScout family; read right to left it becomes position 88.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 31 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +32 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #877Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-877
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