Winning blow: king to b1 (c2·7)
c9-26898naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1390 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c2, queen f1, rook c1 g1, bishop e1 h1, knight d2 b3, pawn a2 b2 f2 h2 e3 c5 d5 f5.
Black: king c8, queen f8, rook d8 g8, bishop f7 h8, knight a4 b4, pawn e5 g5 a6 b7 c7 d7 h7.
16 white and 15 black pieces are on the board; the puzzle position arises after move 11.
The position in numbers
White are ahead by 1 points of material (39 against 38; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c2, the black king on c8.
It is White to move on move 11, with 2 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 8 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: g.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
11. Kb1 Nxd5 12. Ne4 d6 13. cxd6 Rxd6 14. Nxd6+
Why it works
- Great move! king to b1 keeps the pressure (+2.8).
- knight to e4 develops smoothly.
- Precise: pawn to d6 is the top choice (+2.8).
- Brilliant! The knight on d6 is a sacrifice that works — you stand better (+2.7).
- You win a piece — the rook.
- If instead Nxd5, then Ne4 and you stay on top.
Move by move
- 11. Kb1 — king to b1
- Nxd5 — knight to d5 (capture)
- 12. Ne4 — knight to e4
- d6 — pawn to d6
- 13. cxd6 — pawn to d6 (capture)
- Rxd6 — rook to d6 (capture)
- 14. Nxd6+ — knight to d6 (capture) with check
Types in this puzzle
Absolute pin
A piece is pinned against its king — it cannot legally move.
An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.
Development punish
Half the army still asleep — the attack breaks through.
Punishing lazy development: half of your opponent's army is asleep on its starting squares, which means you outnumber him where the fight is. Count not the pieces on the board but the pieces in play — if five or more of his pieces have never moved, look for a forcing attack. The sign is a development lead plus open lines toward his king. Strike immediately: give him two quiet moves and the advantage evaporates.
Winning exchange
A forced series of captures on one square ends in your favour.
A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.
About this position
These pieces come from starting position #75.
SP-75 · ThroneScout — Centre-file king, rim knight: 204 of the 960 positions share this pattern.
The king starts on d1, the rooks on c1 and g1, the queen on f1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
The second rank carries 3 pawns with no defender at all: a2, b2, h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 881.
The engine's main line opens with g4.
Morozov Balance Index: 18 of 100 — class D — largest edge. Engine evaluation of the starting position: +38 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #75Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-75
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads