♚Open in the app

Deflection: queen to e6

li-0H4XE
Shuffle Rating 1975Theme: Deflection: force the defender to abandon its post.
White to move — find the best continuation

Solve in the app

The tactical motive

Deflection: force the defender to abandon its post.

Difficulty 1975 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

Deflection drags a defender away from its duty. Identify the enemy piece that guards a key square or mate, then force it to move — with a check, a capture or a threat it must answer — and strike where it no longer defends.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen e2, rook a1 e1, bishop c1, knight b1 f5, pawn a2 b2 c2 f2 g2 h2.

Black: king f7, queen d8, rook a8 e8, bishop b7 e7, knight f6, pawn c5 d5 a6 h6 c7 g7.

13 white and 13 black pieces are on the board; the puzzle position arises after move 15.

The position in numbers

Material is level — 34 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on g1, the black king on f7.

It is White to move on move 15, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: d.

Black hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

15. Qe6+ Kg6 16. Nxe7+

Why it works

  • Great move! queen to e6 keeps the pressure (+5.0).
  • Well found: knight to e7 (+5.1).
  • You win a piece — the bishop.
  • If instead Kg6, then Nxe7+ and you win the bishop.

Move by move

  • 15. Qe6+ — queen to e6 with check
  • Kg6 — king to g6
  • 16. Nxe7+ — knight to e7 (capture) with check

Types in this puzzle

Relative pin

A piece shields a more valuable one behind it — moving it loses material.

In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.

Check chase

Every move is a check — the king is chased into losing ground.

In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.

Provenance

Derived from the Lichess puzzle database (CC0).

Pack 014

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: