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Winning blow: rook to e8 (h8)

Shuffle Rating 1060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1060 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, queen b2, rook c1 h8, knight g6, pawn a2 d2 e2 b3 g4.

Black: king d8, queen b5, rook c8 e8, knight f7, pawn a4 c4 g5 d7 e7.

10 white and 10 black pieces are on the board; the puzzle position arises after move 25.

The position in numbers

Material is level — 27 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on d1, the black king on d8.

It is White to move on move 25, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): f, h — natural highways for the rooks and queen. Half-open for White: c.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

25. Rxe8+ Kxe8 26. Qg7 Kd8 27. Qxf7

Why it works

  • Great move! rook to e8 keeps the pressure (+4.9).
  • Well found: queen to g7 (+5.1).
  • Precise: queen to f7 is the top choice (+6.2).
  • You win a piece — the rook.
  • If instead Kxe8, then Qg7 and you stay on top.

Move by move

  • 25. Rxe8+ — rook to e8 (capture) with check
  • Kxe8 — king to e8 (capture)
  • 26. Qg7 — queen to g7
  • Kd8 — king to d8
  • 27. Qxf7 — queen to f7 (capture)

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

About this position

These pieces come from starting position #675.

SP-675 · ThroneGuard — Both knights start on inner files (b–g) while the king sits centrally on d or e — one of 204 positions filed here.

The king starts on d1, the rooks on c1 and g1, the queen on b1.

Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: f2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 467.

The engine's main line opens with g3.

Morozov Balance Index: 97 of 100 — class A — most balanced. Engine evaluation of the starting position: +6 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #675

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-675

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