Winning blow: king to f1 (f2·2)
c9-21412naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f2, rook h2 f8, bishop g4, knight e6, pawn b3 g3 h5.
Black: king h7, rook f1, pawn a4 g7.
8 white and 4 black pieces are on the board; the puzzle position arises after move 38.
The position in numbers
White are ahead by 12 points of material (19 against 7; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f2, the black king on h7.
It is White to move on move 38, with 4 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 3 pawns, Black 2. Files fully open (no pawns of either colour): c, d, e, f — natural highways for the rooks and queen. Half-open for White: a.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
38. Kxf1 axb3 39. Bf5+ Kh6 40. Rh8#
Why it works
- Great move! king to f1 keeps the pressure (#2).
- Spot on — bishop to f5 (#1).
- Precise: rook to h8 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead axb3, then Bf5+ and you win the rook.
Move by move
- 38. Kxf1 — king to f1 (capture)
- axb3 — pawn to b3 (capture)
- 39. Bf5+ — bishop to f5 with check
- Kh6 — king to h6
- 40. Rh8# — rook to h8 and it is checkmate
Types in this puzzle
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
About this position
These pieces come from starting position #18.
SP-18 · RampartGuard — King on the wing (b/g) with both knights on inner files.
The king starts on g1, the rooks on e1 and h1, the queen on c1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the RampartGuard family; read right to left it becomes position 935.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 3 of 100 — class D — largest edge. Engine evaluation of the starting position: +52 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #18Provenance
Mined from the project's engine self-play games.
Pack 007 · SP-18
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