Winning blow: pawn to g4 (g2·6)
c9-27760naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen g8, rook c1, pawn a2 d2 f2 g2 b4 c5.
Black: king f5, queen c7, bishop e7, knight f4, pawn e5 c6 f6 a7 b7.
9 white and 9 black pieces are on the board; the puzzle position arises after move 25.
The position in numbers
Material is level — 20 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on e1, the black king on f5.
It is White to move on move 25, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): h — natural highways for the rooks and queen. Half-open for White: e.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
25. g4+ Ke4 26. Rc4+ Kf3 27. Rc3+ Nd3+ 28. Rxd3+
Why it works
- Best move. pawn to g4 is exactly what the engine plays (+6.3).
- Well found: rook to c4 (#15).
- Strong! rook to c3 is the sharp choice (#14).
- Great move! rook to d3 keeps the pressure (#13).
- You win a piece — the knight.
- If instead Ke4, then Rc4+ and you stay on top.
Move by move
- 25. g4+ — pawn to g4 with check
- Ke4 — king to e4
- 26. Rc4+ — rook to c4 with check
- Kf3 — king to f3
- 27. Rc3+ — rook to c3 with check
- Nd3+ — knight to d3 with check
- 28. Rxd3+ — rook to d3 (capture) with check
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Check chase
Every move is a check — the king is chased into losing ground.
In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.
About this position
These pieces come from starting position #221.
SP-221 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.
The king starts on e1, the rooks on c1 and h1, the queen on b1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.
One second-rank pawn starts with no defender at all: g2.
The setup belongs to the ThroneScout family; read right to left it becomes position 648.
The engine's main line opens with c4.
Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #221Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-221
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