Win the hanging queen on e1
li-05ribThe tactical motive
Hanging piece: your opponent left a piece undefended — take it.
Difficulty 1486 ShuffleRating — club-player level.
Black to move — find the best continuation
Position on the board
White: king g1, queen a6, rook a1 e1, bishop c1 g2, knight d4, pawn f2 g3 a4 h4.
Black: king b8, queen b4, rook d8 h8, knight g4 g6, pawn h5 b6 e6 c7 f7 g7.
11 white and 12 black pieces are on the board; the puzzle position arises after move 20.
Solution & explanation
Main line
20... Qxe1+ 21. Qf1 Qxf1+
Why it works
- Great move! queen to e1 keeps the pressure (+4.9).
- Well found: queen to f1 (+4.9).
- You win a piece — the queen.
- If instead Qf1, then Qxf1+ and you win the queen.
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Mate defense
Mate is threatened — parry it and stay on top.
Mate defense: your opponent is one move from mating you — but it is your turn, and that changes everything. Find the defense that kills the mating threat while keeping your advantage: often a check or a counter-threat that leaves no time for the mate. First name the exact square where the mate would land — otherwise you are defending blind. The mistake is playing a "defensive" move that does not actually remove the threat.
Provenance
Derived from the Lichess puzzle database (CC0).
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 011
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