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Winning blow: queen to f7 (f5·3)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king a3, queen f5, rook d1, pawn c3 a4.

Black: king b7, queen e3, rook a8, pawn b6 c6 h7.

5 white and 6 black pieces are on the board; the puzzle position arises after move 31.

The position in numbers

Black are ahead by 1 points of material (16 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on a3, the black king on b7.

It is White to move on move 31, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 2 pawns, Black 3. Files fully open (no pawns of either colour): d, e, f, g — natural highways for the rooks and queen. Half-open for White: b, h.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

31. Qf7+ Ka6 32. Qc4+ Ka5 33. Rd5+ Qc5+ 34. Rxc5+

Why it works

  • Great move! queen to f7 keeps the pressure (#11).
  • Well found: queen to c4 (#10).
  • Precise: rook to d5 is the top choice (#9).
  • Great move! rook to c5 keeps the pressure (#8).
  • You win a piece — the queen.
  • If instead Ka6, then Qc4+ and you stay on top.

Move by move

  • 31. Qf7+ — queen to f7 with check
  • Ka6 — king to a6
  • 32. Qc4+ — queen to c4 with check
  • Ka5 — king to a5
  • 33. Rd5+ — rook to d5 with check
  • Qc5+ — queen to c5 with check
  • 34. Rxc5+ — rook to c5 (capture) with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Check chase

Every move is a check — the king is chased into losing ground.

In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.

About this position

These pieces come from starting position #760.

SP-760 · BastionGuard — Both knights begin inside the board while the king stands on c or f; a position and its mirror twin share this family.

The king starts on c1, the rooks on a1 and g1, the queen on h1.

The king already stands on c1, so castling long moves only the rook, from a1 to d1.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

One second-rank pawn starts with no defender at all: e2.

The setup belongs to the BastionGuard family; read right to left it becomes position 397.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 2 of 100 — class D — largest edge. Engine evaluation of the starting position: +61 centipawns for White (depth 46, 400 000 000 nodes).

In 50 self-play games White scored 56.0% (95% CI 42.3–68.8%).

Explore position #760

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-760

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