Rescue the rook to d5 (d1)
li-06F9Mnaming tag (square·N)The tactical motive
Save the piece: one of your pieces is attacked — find the best way to rescue it.
Difficulty 2553 ShuffleRating — expert level — few solve it at first try.
Black to move — find the best continuation
Position on the board
White: king c5, rook b7, bishop d5, pawn a6.
Black: king h6, rook d1, pawn h2 g6.
4 white and 4 black pieces are on the board; the puzzle position arises after move 55.
Solution & explanation
Main line
55... Rxd5+ 56. Kxd5 h1=Q+ 57. Kc5 g5
Why it works
- Brilliant! The rook on d5 is a sacrifice that works — you stand better (+2.4).
- Well found: pawn to h1 (+2.2).
- Strong! pawn to g5 is the sharp choice (+2.5).
- You win a piece — the bishop.
- If instead Kxd5, then h1=Q+ and you win the bishop.
Types in this puzzle
Decoy
A sacrifice lures the king or a piece onto a fatal square.
A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.
Promotion race
Both sides push passers — win the race by a tempo.
A promotion race is a sprint between two passed pawns: both sides push toward the last rank, and victory goes to whoever queens first or queens with check. You will recognize it when both players have far-advanced passers that neither king can catch. Count the tempi literally, move by move, all the way to promotion. The classic mistake is spending a tempo on a "useful" move — in a race, almost any non-pawn move loses.
Save the piece
The attacked piece can be saved — with profit.
Saving the piece: one of your pieces is attacked, and the job is not to lose it for nothing. There are several tools: retreat with tempo, defend it, block the attack, or create a bigger counter-threat. Before retreating automatically, look for a retreat that attacks something — you save the piece and gain time in one move. The typical mistake is panicking onto the first available square, where the piece gets trapped again.
Provenance
Derived from the Lichess puzzle database (CC0).
Pack 015
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