Rescue the knight to e5 (g6)
li-0NmHcnaming tag (square·N)The tactical motive
Save the piece: one of your pieces is attacked — find the best way to rescue it.
Difficulty 2583 ShuffleRating — expert level — few solve it at first try.
Black to move — find the best continuation
Position on the board
White: king c4, knight f6, pawn h2 e5 b6.
Black: king e7, knight g6, pawn f5 e6.
5 white and 4 black pieces are on the board; the puzzle position arises after move 42.
Solution & explanation
Main line
42... Nxe5+ 43. Kc5 Kxf6 44. b7 Ke7
Why it works
- Great move! knight to e5 keeps the pressure (+4.2).
- Well found: king to f6 (+4.7).
- Strong! king to e7 is the sharp choice (+5.2).
- You win a piece — the knight.
- If instead Kc5, then Kxf6 and you win the knight.
Types in this puzzle
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Minor-piece endgame
Bishops and knights duel — geometry decides.
A minor-piece endgame leaves only bishops and knights with pawns, and geometry decides. The bishop loves an open board and play on both wings; the knight loves fixed pawns and outpost squares. Check which color squares the pawns stand on and where the knight can actually reach in time. Practical tip: against a knight, spread the play across both flanks — short legs cannot cover everything.
Provenance
Derived from the Lichess puzzle database (CC0).
Pack 015
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