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Skewer: bishop to f6

li-0240A
Shuffle Rating 1209Theme: Deflection: force the defender to abandon its post.
Black to move — find the best continuation

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The tactical motive

Deflection: force the defender to abandon its post.

Skewer: a valuable piece is forced to move, exposing the one behind it.

Difficulty 1209 ShuffleRating — club-player level.

Black to move — find the best continuation

How to recognize this tactic

Deflection drags a defender away from its duty. Identify the enemy piece that guards a key square or mate, then force it to move — with a check, a capture or a threat it must answer — and strike where it no longer defends.

A skewer is a pin reversed — the valuable piece stands in front and, when it moves, the piece behind falls. Line your rook, bishop or queen up against the king or queen and win whatever is hiding behind it.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e5, bishop g4 d6, pawn a2 f2 c3 d7.

Black: king f7, bishop d5 d8, pawn c4 b5 g5 c6.

7 white and 7 black pieces are on the board; the puzzle position arises after move 47.

The position in numbers

Material is level — 10 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on e5, the black king on f7.

It is Black to move on move 47, with 15 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): e, h — natural highways for the rooks and queen. Half-open for Black: a, d, f.

The Black king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

47... Bf6+ 48. Kf5 Be6+ 49. Ke4 Bxg4

Why it works

  • Great move! bishop to f6 keeps the pressure (+5.6).
  • Well found: bishop to e6 (+5.7).
  • Strong! bishop to g4 is the sharp choice (+5.9).
  • You win a piece — the bishop.
  • If instead Kf5, then Be6+ and you stay on top.

Move by move

  • 47… Bf6+ — bishop to f6 with check
  • 48. Kf5 — king to f5
  • Be6+ — bishop to e6 with check
  • 49. Ke4 — king to e4
  • Bxg4 — bishop to g4 (capture)

Types in this puzzle

Skewer

A line attack forces the valuable piece to move, exposing the one behind it.

A skewer is a pin turned inside out: the valuable piece stands in front and something cheaper hides behind it. The big piece must step aside, and you collect the one that was sheltering in its shadow. Scan for the enemy king or queen sharing a file, rank or diagonal with another enemy piece. The deadliest version comes with check — the king moves, the rook behind it dies.

Minor-piece endgame

Bishops and knights duel — geometry decides.

A minor-piece endgame leaves only bishops and knights with pawns, and geometry decides. The bishop loves an open board and play on both wings; the knight loves fixed pawns and outpost squares. Check which color squares the pawns stand on and where the knight can actually reach in time. Practical tip: against a knight, spread the play across both flanks — short legs cannot cover everything.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 008

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